Spotter's guide
things hiding in this notebook, for the curious
Everywhere
- Tap an agent. Almost all of them have something to say.
- Keys 1 to 6 jump between pages.
- Type batna and everyone walks away, then comes back to negotiate.
- The Konami code (↑ ↑ ↓ ↓ ← → ← → B A) hands out pirate hats. Again to take them back.
- Sit still for 30 seconds and an agent wanders past to check on you.
- Switch tabs and the page title notices.
- Follow a broken link (try #nowhere) and an agent gets lost.
- Open the developer tools for a greeting.
Page by page
- Home: press play on Fig. 1 and survive peer review. Score 100 and the antenna turns gold.
- Research: keep asking Reviewer 2 for a verdict. Persistence pays, eventually. Tap the agent on every conference stamp to complete the passport.
- Projects: wiggle your mouse back and forth over the jar lid.
- About: tap the little pirate ship, and tap the photo stacks to flick through them.
- Thoughts: hover a cover and its agents hop. Every cover is drawn from agents.
- Thoughts and Experience: there is a sleeper and a peeker. Poke them.
The calendar
- October: witch hats. December: Santa hats. 4 May: lightsabers.
- Formula One race weekends: helmets, little cars and a race-aware Aarhus card.
- Aarhus card: the verdict changes for quiz night, pool day, Fredagsbar and the weather.
- Add ?today=2026-12-24 to the address to preview any date.